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FishMarket 1.0
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FishMarket v1.0.iso
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fishies
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001-025
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disk_008
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src
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def.menus.h
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C/C++ Source or Header
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1992-05-06
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5KB
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151 lines
#define TEXT(nam,str) struct IntuiText nam = {0,1,JAM2,0,0,NULL,str,NULL}
/* Commands */
TEXT(T_HELP, "? display help");
TEXT(T_o, "o set options");
TEXT(T_SHELL, "! AMIGADOS commands");
TEXT(T_v, "v version number");
TEXT(T_CR, "^R redraw screen");
TEXT(T_CP, "^P repeat last message");
TEXT(T_Q, "Q quit game");
TEXT(T_S, "S save the game");
/* Inventory */
TEXT(T_i, "i inventory");
TEXT(T_p, "p pay your bill");
TEXT(T_d, "d drop an object");
TEXT(T_D, "D Drop several things");
TEXT(T_COMMA, ", Pickup an object");
TEXT(T_SLASH, "/ identify something");
TEXT(T_c, "c call class of objects");
TEXT(T_C, "C Christen a monster");
/* Actions */
TEXT(T_a, "a apply/use something");
TEXT(T_e, "e eat something");
TEXT(T_q, "q quaff a potion");
TEXT(T_r, "r read a scroll");
TEXT(T_t, "t throw/shoot weapon");
TEXT(T_z, "z zap a wand");
/* Preparations */
TEXT(T_w, "w wield a weapon");
TEXT(T_P, "P Put on ring");
TEXT(T_R, "R Remove ring");
TEXT(T_T, "T Take off armor");
TEXT(T_W, "W Wear armor");
TEXT(T_WPN, ") current weapon");
TEXT(T_ARMOR, "[ current armor");
TEXT(T_RING, "= current rings");
/* Movement */
TEXT(T_E, "E Engrave msg on floor");
TEXT(T_s, "s search");
TEXT(T_UP, "< Go up stairs");
TEXT(T_DOWN, "> Go down stairs");
TEXT(T_WAIT, ". wait a moment");
TEXT(T_CT, "^T Teleport");
#define IFLAGS ITEMENABLED|ITEMTEXT|HIGHCOMP
#define IDATA(str,off) 0,off,200,9,IFLAGS,0,(APTR)&str,NULL,NULL,NULL,NULL
struct MenuItem cmdsub[] = {
{ &cmdsub[1], IDATA(T_HELP, 0) },
{ &cmdsub[2], IDATA(T_o, 10) },
{ &cmdsub[3], IDATA(T_SHELL, 20) },
{ &cmdsub[4], IDATA(T_v, 30) },
{ &cmdsub[5], IDATA(T_CR, 40) },
{ &cmdsub[6], IDATA(T_CP, 50) },
{ &cmdsub[7], IDATA(T_Q, 60) },
{ NULL, IDATA(T_S, 70) } };
struct MenuItem invsub[] = {
{ &invsub[1], IDATA(T_i, 0) },
{ &invsub[2], IDATA(T_p, 10) },
{ &invsub[3], IDATA(T_d, 20) },
{ &invsub[4], IDATA(T_D, 30) },
{ &invsub[5], IDATA(T_COMMA, 40) },
{ &invsub[6], IDATA(T_SLASH, 50) },
{ &invsub[7], IDATA(T_c, 60) },
{ NULL, IDATA(T_C, 70) } };
struct MenuItem actsub[] = {
{ &actsub[1], IDATA(T_a, 0) },
{ &actsub[2], IDATA(T_e, 10) },
{ &actsub[3], IDATA(T_q, 20) },
{ &actsub[4], IDATA(T_r, 30) },
{ &actsub[5], IDATA(T_t, 40) },
{ NULL, IDATA(T_z, 50) } };
struct MenuItem armsub[] = {
{ &armsub[1], IDATA(T_w, 0) },
{ &armsub[2], IDATA(T_P, 10) },
{ &armsub[3], IDATA(T_R, 20) },
{ &armsub[4], IDATA(T_T, 30) },
{ &armsub[5], IDATA(T_W, 40) },
{ &armsub[6], IDATA(T_WPN, 50) },
{ &armsub[7], IDATA(T_ARMOR, 60) },
{ NULL, IDATA(T_RING, 70) } };
struct MenuItem movsub[] = {
{ &movsub[1], IDATA(T_E, 0) },
{ &movsub[2], IDATA(T_s, 10) },
{ &movsub[3], IDATA(T_UP, 20) },
{ &movsub[4], IDATA(T_DOWN, 30) },
{ &movsub[5], IDATA(T_WAIT, 40) },
{ NULL, IDATA(T_CT, 50) } };
struct Menu HackMenu[] = {
{ &HackMenu[1], 10,0, 80,0,MENUENABLED,"Commands", &cmdsub[0] },
{ &HackMenu[2], 90,0, 80,0,MENUENABLED,"Inventory", &invsub[0] },
{ &HackMenu[3],180,0, 80,0,MENUENABLED,"Actions", &actsub[0] },
{ &HackMenu[4],270,0,100,0,MENUENABLED,"Preparations", &armsub[0] },
{ NULL, 390,0, 80,0,MENUENABLED,"Movement", &movsub[0] } };
char menukey[5][10] = {
{
'?', /* display help */
'o', /* set options */
'!', /* AMIGADOS commands */
'v', /* version number */
022, /*R redraw screen */
024, /*P repeat last message */
'Q', /* quit game */
'S', /* save the game */
},{
/* Inventory */
'i', /* inventory */
'p', /* pay your bill */
'd', /* drop an object */
'D', /* Drop several things */
',', /* Pickup an object */
'/', /* identify something */
'c', /* call a class of objects */
'C', /* Christen a monster */
},{
/* Actions */
'a', /* apply/use something */
'e', /* eat something */
'q', /* quaff a potion */
'r', /* read a scroll */
't', /* throw/shoot weapon */
'z', /* zap a wand */
},{
/* Preparations */
'w', /* wield a weapon */
'P', /* Put on ring */
'R', /* Remove ring */
'T', /* Take off armor */
'W', /* Wear armor */
')', /* current weapon */
'[', /* current armor */
'=', /* current rings */
},{
/* Movement */
'E', /* Engrave msg on floor */
's', /* search */
'<', /* Go up stairs */
'>', /* Go down stairs */
'.', /* wait a moment */
024, /* Teleport */
} };